This page is the “Personal Network.” It displays work from the websites a member is following, in the order it was published. It also provides a way to engage in dialogue about the work in the form of “Cargo Comments.”

The “Projects/Images” toggle provides access to an Image Gallery, offering an alternate way of browsing websites in the Personal Network.

The small thumbnails on the top of this page are a random sampling of websites in a member’s Network.
Arachnotron 
Playing the original Doom is one of my most vivid memories as a youngster. I still love the series and wanted to create one of the baddies from that storyline.
3d, Maya 
Giant 
Character I modeled in Maya, then did slight detailing in zbrush. And yes, parts of it were awkward to model.
Zombie 
Low res character. A low res character that I modeled and rigged in Maya. Texturing was done in Photoshop.
Compliance Manual 
When a friend approached me with the idea of doing a technical manual for his company that had the express purpose of being extraordinarily engaging...
WIP 
Ruined Cathedral Base geometry created with 3ds Max. Detailing in Zbrush.
Tropic Thunder 
Illustration for firework packaging. This was the first illustration I did in the series of fireworks packages. I knew I wanted to keep the color palette clean...
Malibu Madness 
Illustration for firework packaging. Rather than simply showing a straight-forward self-contained illustration, I wanted to invite the viewer into a deeper...
Thriller 
Illustration for firework packaging. There's a special place in my heart for the undead and a certain video by a certain famous pop star (RIP), so this was a real...
Magic Mountain 
Illustration for firework packaging. My thinking going in was how can I make the packaging for a fountain look more exciting? In hindsight, I think I might...
Close Encounter 
Illustration for firework packaging. I've always enjoyed doing drawings of things blowing up, but until this project never got the chance to do one for...